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Dear All,
Here
is an engaging game for the children that aims to raise their awareness of the
phonics rule, 'When two vowels go walking the first one
does the talking
most of the time'.
NB After you play this game it is very useful to make a word bank of words
that don't obey the rule.
Read
this before downloading
Just
click on the version you want, wait a while and print or 'right click' on the
link and choose 'save target as'
Word
Game - Word Version - 140Kb
Word
Game - Acrobat Version - 251Kb The rules to the
game are given in the printed version.
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| Preparation:
Print
the cards, laminate them if possible and cut them out. How
to play: 1. Two,
three or four players sit so they are facing each other. 2. Select a
dealer to shuffle the cards and give five cards to each member of the group, including
themselves. 3. Place all the remaining cards in a pile face down in the
centre. Next flip one card off the top of this pile and place it face up next
to the stack. 4. The dealer reads the card by pronouncing the sound
of the letters marked in orange and then the word e.g. If the card is 'feed'
the dealer says, 'ee' like in feed'
. If the card is 'dream' the dealer says,
'ea like in dream'.
5. The children then look at their cards and take their turn moving to the
left around the circle. If they have cards with the same sound as the one turned
over by the dealer they can place one on top of the pile by saying 'ea
like in each'. 6. If they do not
have a match in their hand they pick up a card from the facedown pile. If the
card they pick up is a match they can put it straight down, if not, they place
it in their hand and the next player has a turn. 7. If the player does
not have a match but has a CHANGE card in their hand they can change the sound
being matched i.e. if say they had the cards 'drain',
'frail' and 'brain'
they would place down their CHANGE card and say "I'd like to change it to
'ai' like in brain'".
All the following players must
match for 'ai'. 8. The person who
is the first to have no cards left is the winner. NB
The power of this game as a learning tool comes from having the children say 'ai'
like in 'snail' when playing. Please ensure they
keep doing it throughout the learning sessions. 
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