What You Need:
- MAB Blocks
- A Set of Game Boards & Numeral Cards
- 2 die
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How to Play
' Win a Whole' :
Students sit in
a small circle with one gameboard and a collection of MAB in the centre.
Each child takes a turn to throw the two dice (if a die goes off the
board the throw is not counted). The total on the dice tells the players
how many shorts (hundredths) they may take from the "bank"
in the centre. When they have ten shorts they must trade them for
a long (1 tenth). When they have ten longs they trade them for a flat
(a whole or one). The first player with a flat wins the game.
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A
whole, tenth and hundredth |
How
to Play ' Win a Lose a Whole' :
Same as above
you just start with a whole and subtract the numbers shown by the
dice. First person with no MAB left is the winner.
Extension:
Each child has
a set of the numeral cards laid out in piles above the board. Each
child labels each column on each throw of the dice with the numeral
cards and reads the decimal to the group.
NB When storing these games I place 1 board and a set of numerals
in a plastic bag with a seal.
Right
click on the File Type you Need and choose 'save target as' then Print
& Play
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