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Promotion
and Market Research
Invite people to download and play your game and ask them to
fill in your online survey. Promote your game to friends and
family via email (no spamming though), posters, be creative,
links from your teacher's blog or website.
Game
Development Timeline
Wk1 -
- Set up
an edublog account - http://edublogs.org/
- Begin your initial introduction to your software by working
individually on your given tutorial.
- Journal Entry - What are your all time favourite video games?
Why do you think these are your favourites?
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Comment on 'challenge',
'game features', What are your initial thoughts about becoming a video
game creator? What software have you been assigned? List 5 reasons
why people play video games.
- Remember to give your teacher the URL of your blog/website.
Wk 2 -
- Continue
with your tutorials
- Journal Entry - What successes have you have so far? What problems
have you overcome? Anything that you think I need to know about how
your tutorials are progressing.
- Homework - Google games made with your piece of software -
download them and play some to get an idea of what your software is
capable of.
- Journal Entry - What games have you found and played. Provide
links to them in your journal.
Wk 3 -
- Make a mind map on 'Video Gaming' using CMAP or Mindomo.com - What
is gaming? Why people game? Statistics on gaming. Most popular video
games. Why these games were popular. History of video gaming &
video game addiction.
- Finish initial tutorials - have your tutorial *.exe loaded to the
'CLASS SHARE' folder for testing.
- Provide other game makers with feedback relating to: what they've
done well, what they could improve, the quality of graphics, quality
of music, how addictive it is, the game play etc
- With your partner begin to plan you major game project keeping in
mind the possibilities and limitations of your software and the time
that you have to finish the game project. This page may help
- http://www.mindtools.tased.edu.au/knp/yourgame.htm
- Submit a written plan to your teacher - include in this - the games
scenario - layout - goals
- Record the feedback you have been given in your online learning
journal.
Wk 4, 5, 6,
7 -
- work with your partner to create the next worldwide gaming phenomena.
- Create a journal entry in the last 5 minutes of each lesson - outline
wins, losses, lessons learnt, frustrations, how your team is working
together,
Wk 8 -
- Set up your Survey Monkey questionnaire - http://www.surveymonkey.com/
questions should address - ease or difficulty of installing or getting
the game to run - how adequate the documentation is - how intuitive
the game is - how appealing is the game - game design i.e. use of
colour, sound and animation - overall feedback
- Use Box.net to upload your exe file to the Internet and then import
the widget code into you website.
- Upload the source code to your webpage so if anyone wants to ad
to your game they can. NB You may need to zip the file as you will
need top include the resources you have made.
- Invite people to comment on your game.
- Have your teacher transfer your exe file to the Class Share File
for peer testing across the school.
- Advertise your site e.g. Submit the URL to Google, email the URL
to friends, Get your teacher to write a blog post on it or have him
link from his website to your game etc
Week 9 -
- All completed work to be place in a folder called -Our_Great_Game-.
Include:
- URL of online journal - ensure all questions are answered and your
game scenario is in the journal
- standalone .exe of your game
- all native files from your application
- a summary of your Survey Monkey findings
- your Game Making Mind Map